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Skyward poster.jpg

Skyward

Skyward is a game created on the Unity game engine for a course for 3D games. I worked in a team of 4 to create a two-level game where the player journeys across different landscapes while collecting clouds as points to earn new features. Our aim is to design a relaxing atmosphere for users who are stressed and in need of a distraction in their life.

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I was in charge of concept design, game design, and layout of the stages. I was also involved in creating promotional material such as the main poster and trailers for the prototype and final product.

Role

  • Concept & Storyboard Artist

  • Level designer

  • Promotion designer

Programs

  • Unity

  • Adobe Premiere

  • Clip Studio Paint

Environment Concept Art

In the brainstorming stages, I was inspired by some flying simulations and I wanted to create a game that allows the player to move freely in all directions. There are several landscape ideas that each embody a different set of atmosphere. In the design process, I considered the layout and different features of the landscape, what types of interaction occur between the player and the terrain, and what background music would best suit the atmosphere I'm trying to create.

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We chose the forest and desert landscapes because the vastly different environments will provide a wider range of enjoyment. Because we can incorporate the waterfall into the forest level, we ended up merging the two levels.

Storyboard and Prototype

Storyboard2.jpg
Storyboard4.jpg
Storyboard5.jpg
Storyboard6.jpg

Storyboard showing the how to play screen, GUI, progress to the next stage, and the desert level

To show how the gameplay works, I created a series of storyboards detailing different screens, controls, and how the balloon travels through the terrain and progresses to the next level.

Video of the prototype

I shot a video of the prototype my team created and edited using Adobe Premiere. Our goal was to show our progress, and the feedback we received was that collecting coins in the air was a bit strange, so our team decided to replace them with clouds in the final game.

Animation and Scripting

I was in charge of all the dialogue in the game, including the instructions in the start screen, in-game dialogue, and status windows. To promote additional engagement with the story, I created a plot by creating dialogue that pop up on the screen once the player enters a certain area to talk about the area and enhance the player's immersion.

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The final product was played by an audience aged 18-30. Our playtesters enjoyed the music of both levels and the game is easy to navigate. One of the testers said that being able to move in all 6 directions is very interesting in the game. What we needed to improve on is adding more interactions in the game because currently all the game offers is to travel around and collect clouds.

 

The game was met with a positive reception from the class, and our team achieved the goal of creating a game for relaxation. I will take my experiences coding and designing for this game to polish my skills for the future.

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